Software Inc.

Tycoon/Management/Simulation

Trailer

Create your own headquarters

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Design your own products

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Manage your employees

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Simulate the market

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Current features
  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
  • Hire employees to design, develop, support, update, research and market software and hardware in teams
  • Build roads, paths, bike racks and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
  • Customize your own founder or split the company between a team of founders
  • Design and manufacture your own software and hardware products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
  • Set up your own servers for products, source control and running your own online store
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Get the DRM-free version of Software Inc.

Software Inc. is currently in Early Access, meaning it is still under development. Core features are subject to change and the game might be unstable in areas.

The purchase includes:
  • Immediate access to the current version
  • All future updates
  • The final release
  • Windows, Mac and Linux builds
  • No ads and no In-app purchases, ever
The purchase does not include (Only available on Steam):
  • A Steam key
  • Cloud saves
  • Online multiplayer (This version is LAN only, and needs manual port forwarding for playing outside the local network)
  • Modding through the Steam Workshop

What does DRM-free mean?
DRM(Digital Rights Management)-free means the game does not include any anti-piracy measures, such as requiring an online connection or a key to unlock. You just download the game files and they are yours to keep forever.

Get Software Inc. on Steam

News


New content update out

2024-04-15

Image

Patch notes


Content

  • New chairs

  • New lamps

  • New big plants

  • New desk

  • Overhauled cubicle wall

  • Overhauled doors

  • Bigger version of radiator and ventilation unit

  • New car model starting from 1990s

  • Expanded random name generation for some product categories


Changes

  • Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want

  • Added option to force lights to be always on

  • Placing unfurnished blueprints now retains structural elements, such as elevators and stairs

  • Added ability to rebind key to disable grid in build mode

  • Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes

  • Added new State column in employee overview window to show when an employee will arrive again

  • You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected

  • Added ability to limit future jumps in random name generator by prefixing jumps with a '-'


Fixes

  • Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)

  • Better handling of secondary tasks when max task limit is enabled

  • Fixed days per month setting not being retained when starting a new company in the same save

  • Fixed stock notification and archive settings for products not being loaded for clients in multiplayer

  • Fixed task limit being reset when renaming a team

  • Fixed ceilings not being generated properly when enabled since atrium update

  • Fixed old buildings being loaded in when cancelling company restart and starting new game

  • Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly

  • Possible fix for LAN mode being nearly unplayable on some specific network configurations

Patch notes for Beta 1.7.33

2024-02-27

Changes

  • Added option to randomize furniture look when placing

  • Added ability to view all community logos sorted by popularity or newly added

Fixes

  • Fixed not being able to buy subsidiaries or hire lead designers with contracts and deals disabled due to not being able to gain business reputation

  • Fixed game using ? for category buttons in build mode when mods are missing the iconic tag

  • Fixed roofs still being built for blueprints that are placed in the basement

  • Fixed bug causing furniture replacements to fail in basement

  • Fixed bugs being over counted for multiplayer bug fixing deals

  • Fixed being able to set limit and maximum on contract manufacturing jobs

  • Fixed employees sometimes taking large detours to stay on paths

  • Fixed room boost calculation to be less dependant on order in which furniture was placed

  • Fixed wall mounted objects sometimes falsely looking inaccessible with red feet when placing

  • Fixed objects on atrium walls not turning on with occupants, such as TVs

  • Fixed release date reminder timing with more than 1 day per month

  • Fixed project management not starting print jobs for add-ons, e.g. joysticks

Achievements are out!

2024-01-30

Patch notes for Beta 1.7.32


Changes

  • Major improvements to the simple logo editor including multi-select, zoom, alignment options and proper chained transforms

  • Added reflection effect to logo editor to reflect shapes over a line

  • The circle can now be turned into an ellipse for logos

  • You can now download community logos when changing your logo from the stock window in-game

  • Made some improvements to task grouping and groups are now sorted to maintain order when switching back and fourth

  • Added release date reminder notification


Fixes

  • Fixed manufacturing job being stuck because some components are waiting in an assembly line that is no longer assigned to it

  • Fixed market satisfaction bars in design document window not taking the product scale change into account

Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update

Patch notes for Beta 1.7.30


Changes

  • Added achievements (More to come)

  • Added ability to upload and download company logos from other players

  • Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy

  • You can now view project progress details when tasks are grouped from the task dropdown menu

  • You can now hover over a grouped task to get the full task view

  • You can now disable contracts, deals, loans and publishers from the difficulty settings

  • Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers

  • Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs

  • Contents insurance now always covers 100% but will increase in price as accidents happen

  • You will now get sued if anybody perishes in a fire after failing a fire inspection

  • Employees are now negatively affected after directly witnessing a theft or fire

  • Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices

  • Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)

Fixes

  • Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed

  • Fixed suit jacket with shirt patterns changing color at a distance

  • Fixed specialization priority order not being preserved when loading applicant filter in hire window

  • Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to

  • Game will now attempt to fix players being stuck waiting for no one in multiplayer

  • Fixed ground disappearing in data overlay mode

  • Fixed being able to set employee ownership for furniture the player does not own

  • Fixed some stability issues with using curve tool and undoing

Read all the news!
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Software Inc. is created by:

DK36395826
Denmark